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Pertaining to your present problem: Ogre3D hides away each of the DirectX and OpenGL managing, so no will need to find out them as well.
A spot for buyers of OGRE to debate Suggestions and ordeals of utilitising OGRE in their games / demos / programs.
I intend to make slightly 2D game in Ogre such as the previous Zelda games (which I do think are the most lovely games ever ) or games with the RPG-Maker 2000 for Finding out Ogre.
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It will be simpler to go having an existing game engine for example CryEngine 3, it already has all the extra desired stuff integrated (audio, networking, ai, etcetera) and permits C++ coding. It could offer you a massive head get started around creating it from scratch with ogre in addition to a heap of other libraries.
Certainly one of my close friends experienced developed a game engine depending on Ogre and it essentially experienced all the options you have requested previously mentioned.
Overlays usually are not that tricky either but whenever they're exhibited in addition to anything else then other things like meshs and particles wouldn't display up would they?